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Friday, 30 September 2011

Yorkshire Sculpture Park sketch crawl

By Paul Morton






This was a sketch crawl of just one - me, tho I did see at least 4 others doing the same.
The weather was wonderful (Thursday 29th reached 28 degrees), I'd just sent off my last job, couldn't jump on the mountain bike due to an injury so thought right! I've not managed to join the Sheffield crawlers so i'll have my own right now.
The Jaume Plensa sculpture exhibition is breathtakingly superb. I heartily recommend it and I'm sure YSP will make a fantastic location for any future sketch crawl if the Sheffield contingent want to travel up the M1?? Please contact me if anyone wants to make a future date and i'll arrange the details.
My energy trailed off after a break for lunch, so in future I think I should stick at the drawing and reward myself with the break at the end.

Thursday, 29 September 2011

Young readers phonics book

By Anna Violet

How Anansi Got His Stories has just been published by Oxford University Press (Oxford Reading Tree Traditional Tales series), and I'm very excited, because I did the illustrations for it. It is the first time I have been published in children's books, too.

Anansi is a trickster spider from traditional West African/Caribbean tales. The other characters include a leopard, a snake, hornets and a sky god.


Here is a selection of some of the illustrations. The cut-out typeface to the cover has been done by OUP.






Wednesday, 14 September 2011

Viv Schwarz character design and comic workshop

Viviane Schwarz playing with shapes. 
By Anne-Marie Perks

Viviane started the session talking about coming to graphic novels from picture books. In her last book, co-written with Alexis Deacon for Walker Books, A Place to Call Home, Viv used panels and speech bubbles.

As soon as Walker got a graphic novel department, Viv proposed her graphic novel, Sleepwalkers, a wonderful imaginative story in which children can leave a letter under their pillows asking for help in stopping their nightmares.


An unlikely crew with a Yoda type character, Viv's description, a sheep, and a bear and rabbit work together in helping children work out how to stop their own nightmares. As an added bonus, we got to look through a pile of press proofs for Sleepwalkers during the workshop. We also looked through a variety of graphic novel formats and styles represented in the books Viv brought with her such as Neil Gaiman's, Anya's Ghost, Fish and Chocolate by Kate Brown, Rumble Strip by Woodrow Phoenix and Spiral Bound by Aaron Renier.

Character design made by playing with random shapes.
The hands on part of the workshop started with choosing random shapes cut out of coloured construction paper and lots of 'eyes'. Playing around with these shapes in various positions and playing with eye shape and placement quickly made up lots of fun characters around the table. To do this for yourself, cut out random shapes of all kinds starting with the usual triangle, circle, square, bean, rectangle, thick, thin, curvy and so on in different colours. Make eyes as you go along and play! Viv talked about how she would document promising character shapes using a camera for future sketching into more developed characters.


Getting to know your character - walking the line.
 In getting to know your character, Viv gave us a couple of exercises to put our new character through their paces. This one I am calling, walking the line, but Viv called it creating a terrain for your character to travel across. She pointed out that a common mistake students and beginning illustrators make is spending lots of time drawing the face and facial expression and not understanding the character's body or gestures at all. The next two images shows how hard we were working!

Everyone working hard creating characters.
More playing with shapes while Viv gives encouragement.
Another getting to know your character exercise,
put your character into random shapes.
 In the exercise shown above, you place your character in random shapes drawn on a large piece of paper forcing your character into a variety of positions and gestures.

Viv's character design from random shapes.
Another great character in the making from random cut out shapes.
Viv putting together a character.
The last part of the workshop was spent on quick exercises where we took our 'default' characters and placed them with our new characters in four frame sequences. These quick sequences were timed with the first set at 10 minutes a frame and the second set 3 minutes a frame! The first set of four frames began with the character we brought to the workshop doing 'something' in the first frame, then bringing in the new character in the second frame. The next two frames resolved in some way the interaction between the two characters. The second set of four frames began in frame 3 with a climatic moment between the old and new characters. Then we resolved the event in the fourth frame and then drew what happened before frame 3 in frame 2, then how it began in frame 1, emphasising the fact that you can start in the middle.

To wrap up, here are a few of the great suggestions that I managed to write down.

Start by giving yourself limitations; limiting colour and giving yourself a panel grid.

Use Celtex or Scrivener for preparing your script.

Be obvious!

Don't keep going back, work through it and be persistent. That way you get the story out without suffering too much and trying to make something 'awesome' right away.

It's important to get to know your characters first, you need your characters to drive the story.

Write lists of characteristic qualities and history for your characters then do lots of drawings showing how your characters 'express' those qualities through gesture and body language.

Keep a book on personality types that you can feed into your ideas.

Explore themes and ideas in your comfort zone first, then later, jump into areas less comfortable.

And lastly, at least what I wrote down, explore improv theatre! Recommended by Viv; Improv for Storytellers by Keith Johnstone. It's already on my wish list!

Our next Illustrator Masterclass is 10 December with Bridget Strevens-Marzo; The Style Question, exploring voice and style. There are still places available. 

No line!

By Mike Brownlow

I've just received the proof copy of a book I wrote and illustrated for OUP earlier in the year -- a re-telling of the Elves and the Shoemaker. It was a bit of a departure for me in that I decided to do away with a holding line, which for a long time has been the way I've preferred to work in Photoshop. I rather liked the result. The pictures felt fresher somehow.




I think a dissatisfaction with your own style is something that most illustrators feel at some point or other, and I've certainly jumped about more than most in an attempt to find a perfect formula. This approach made me re-examine the way I added shadow and texture, and I even found myself drawing the roughs in a slightly different way, aware that I could do more than usual with elements such as candle light... if that makes any sense. Anyway, I felt I was using a different part of my brain, which was enjoyable!

Tuesday, 6 September 2011

'Baby Can Bounce' artwork - head down...

By Lynne Chapman
When last I showed you my artwork on the book, I was about to start the hedgehogs. I got on with them early last week:



There's so much other stuff tacked on the desk above, as I am using the artwork from Baby Goes Baaaaa! as colour reference for the characters etc. 

The hedgehogs are all done now:


They are illustrating the page: 'Baby can dance' of course. I thought it would be more fun if they were dressed up. As you can see from this earlier rough, they were originally going to be trying on Mum and Dad's clothes, like children do...

...but Egmont felt that made things look too old and not babyish enough, so I went for more random dress-ups instead.

I finished the week by working on the polar bear and the anteater. Polar bear is about done (Baby can hide) so today it's anteater (Baby can shake) I'm going to get stuck into.



This week John is going to help me out by scanning all the illustrations I've done so far, to send to Egmont. These won't be the final scans of course, just interim ones, but Egmont emailed to say they need some images to take to a sales meeting in the USA. I don't want to send the actual artwork, as sometimes I like to go back and tweak the ones I've previously finished, so home-scans are the next best thing.

It's so great to have someone else to be able to do the scanning, so I can get on with the next piece. 
 
Right, head down...